![]() It's also revealed in the feature that EA offered to let Respawn use the technology behind Lord of the Rings Conquest and The Saboteur from the since-closed studio Pandemic Studios. Because of their existing friendship and because Price wanted to help Respawn succeed, he offered up the engine, which powered Ratchet & Clank: A Crack In Time, and Respawn prototyped Titanfall-then known as R1-for a period of one year using that technology. ![]() (Insomniac's game was the co-op shooter Fuse). Price and Zampella were already friends and were both in similar situations, working on games to be published by Electronic Arts. In the extensive and fascinating feature, it's revealed that Insomniac Games founder Ted Price called Respawn Entertainment cofounder Vince Zampella in July 2010 to tell him he could freely use Insomniac's "Luna" engine to make the game that would become Titanfall. ![]() Xbox and PC game Titanfall was originally prototyped running on a Ratchet & Clank engine, it was revealed in journalist Geoff Keighley's newly released The Final Hours of Titanfall feature.
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